God rays effect
Cast rays of light from the top of the screen. This won't work well if shown on top of the background color of the scene. Be sure to use an object acting as a background or a floor.

Adjusting the effect
- Center X and Center Y set the point the rays originate from, and Angle tilts their direction.
- Enable Parallel to cast parallel rays (like distant sunlight) using the angle; disable it to make the rays spread out from the center point instead.
- Light and Gain control how bright and intense the rays are, while Lacunarity changes how detailed and broken-up they look.
- Animation Speed makes the rays shimmer and move over time.
Reference
All effects are listed in the effects reference page.